![]() They’ve asked for more DLC, they’ve asked for more ways to play, and honestly we got straight into the development of Doom Eternal and haven’t given them anything. When you start playing Doom Eternal, you choose a difficulty level that will affect your gameplay. We see hundreds and hundreds of thousand players continuing to play Doom 2016, and we’ve got nothing. This campaign is the answer for players who want more from the game after finishing DLC2, but don't wish to torture themselves with absolutely ridiculous demon-spam heavy custom levels. ![]() Honestly, it’s through demand that we’re doing that. KaiserCampaign is a complete overhaul of the main campaign for DOOM Eternal, currently featuring 8 custom master levels and 4 secret levels. The Battle Mode will continue to be supported, as well as Invasion, and a lot more that remains to be revealed.Īccording to Stratton, Doom Eternal will allow id Software to finally give Doom players what they have always been asking for: coming back for some variable Doom experience. Stratton may perhaps have even teased another master level down the road. Doom Eternal will receive new challenges on a weekly or monthly basis. The previously announced two-piece single-player expansions and master level - Cultist Base - are only the start. Hence, in terms of making amends, the developer is pretty pumped to deliver a worthy post-release roadmap for Doom Eternal. Stratton stated that rather than give the player-base what they wanted, id Software went straight into the development of the sequel. However, this is not something that the developer wants to repeat with Doom Eternal. ![]() Yes, the 2016 Doom remains a success even without content support. That’s not something that id Software is proud of though. Speaking with the Official Xbox Magazine for the latest issue, executive producer Marty Stratton noted that while a large player-base continues to enjoy the last installment, id Software kind of fell short in reaching out with post-release incentives. Doom Eternal will have a robust and better post-release content support, something that id Software has prioritized after sizing up the 2016 reboot. ![]()
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