![]() ![]() That’s our targetValue for interpolation. That will “scale” progress value to be between 0 and 1. We can achieve that by simply dividing the progress value by the 0.9f. To interpolate our values and display them in UI, we have to process them a little.Īs I mention a few lines before, our loading operation’s progress will stop at 0.9f (90%). LoadOperation.allowSceneActivation = false With this flag set, progress will stop at 0.9f. Don't active the scene when it's fully loaded, let the progress bar finish the animation. LoadOperation = SceneManager.LoadSceneAsync(currentScene.buildIndex + 1) Var currentScene = SceneManager.GetActiveScene() ProgressBar.value = currentValue = targetValue = 0 / Used here to start the loading progress. ![]() / Unity method called once at the start. Secondly, progress will stop at 0.9f, which we will have to handle in some clever way. Firstly, the scene won’t load automatically. To do that we will have to set allowSceneActivation flag to false. Is it a problem? Depends…īut here, we want to interpolate it so it will look more professional! □ Here we will see that progress value doesn’t interpolate smoothly. The problem starts when we want to display that progress to the UI. By default, the loading process will go from 0 to 1 within a few moments, depending on how big your scene is. Let’s get back to our LoadSceneAsync() method. You can also load scenes additively, but that’s a story for another time. In Unity we can scenes in two ways – synchronously with SceneManager.LoadScene() method and asynchronously with SceneManager.LoadSceneAsync() method. However, before we do that, a quick intro for scene asynchronous load. We will use MonoBehaviour’s Start method for it. The next step will be to initialize the whole loading process and assign values to our properties. Private float progressAnimationMultiplier = 0.25f Multiplier for progress animation speed. Reference to the progress bar in the UI. Public class SmoothLoader : MonoBehaviour ![]() / Script which animates progress bar in the UI with current loading bar process. In code, this will look like that: using UnityEngine And some multiplier to slow down or speed up animation.Values for calculating progress for display,.We would only need one script for our smooth loading. Build settings □Īs we have 2 scenes in the project, we should add both of them to build settings and set their order. It’s already created, and it will be enough for us. To not overcomplicate things, we can use Unity’s example scene. We can also add a title and maybe background if you wish so. I would also recommend removing interaction from the slider component, as we don’t want a user to interact with it. We can utilize Unity’s slider template here, we would only need to remove the handler from it, and we almost have what we would need. The first scene should have some simple UI, with a progress bar. On one scene, we will have a loading bar, and on the other one, we will have a simple scene with assets. To start, we should first create some simple scenes! ![]()
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